
Build, over time, an organized and reliable library of resources for RPG worldbuilding and narrative play — designed for long campaigns, continuous use, and real table needs. The goal is simple: consistent, versatile, practical materials made to be used for real.
Each collection is part of a larger system. Tokens, maps, portraits, icons, illustrated scenes, and soundtracks are created to work together as pieces of the same set. More than standalone items, they are working tools: they support organization, add agility, and sustain campaign continuity without breaking immersion.
This is not a closed system. Development is ongoing and starts, before anything else, from real table practice: constant use, what works (and what doesn’t) during sessions, and the small needs that emerge in the middle of a campaign. Community participation complements this process — suggestions, observations, and practical demands help guide adjustments, improvements, and new directions.
The project is built to last. The intent is to grow a cohesive library over time. Each new release integrates with what already exists, expanding possibilities across multiple sessions and campaigns. Whenever possible, materials receive updates and, in some cases, expansions that extend their usefulness over time.
Support is focused on what truly matters in use: helping with practical table application, organization of materials, and real workflow integration. Whenever possible, the aim is to assist and adjust so resources fit naturally into the flow of campaigns.
The editorial direction prioritizes sobriety, functionality, and durability. The goal is to deliver materials that fit naturally into play routines, support worldbuilding, and strengthen narrative play — without relying on passing trends, while maintaining a stable standard across future releases.
A collection of creature token packs, each focused on a specific creature type and built for practical tabletop and VTT use.
A collection of ambient audio packs designed to support atmosphere and immersion in tabletop and VTT sessions.